Pack version 1.1 -> 1.2

CharacterEngine
- Version 1.0 -> 1.0 (Unchanged)

Tewi
- Version 1.0 -> 1.1
- Gameplay changes
  - System
    - Fixed airdashes lasting until landing or cancel
    - Fixed j.8A allowing 9A and 7A inputs (now only accept 8A, and 7A//9A will yield a j.5A instead)
  - h.5A
    - Recovery: 9 -> 12 (Same as h.4A)
  - d22 (Throw & Catch):
    - Fixed crash when grabing the hammer manually on the same frame as the hammer would be grabbed because it is close enough
  - a22 (Hammerang)
    - No longer crash when attempting to use the card in hammerless
  - d623, a623 (Set & Strike) (Both Hammer and Hammerless):
    - Properly scale damage with levels
  - a236 (Hare Hunt):
    - Disappear when using the skill again
  - h.j.d236 (Rabbit Orb) and h.j.a236 (Hare Hunt):
    - Added hover cancel property (Not for hammerless)
  - a214 (Underground Business):
    - Max charges at levels 1, 2, 3, 4:
      - 2, 3, 4, 5 charges -> 3, 4, 5, 6 charges
    - Added j.(h.)214C (Activation is air usable, but not the charging)
  - 2SC (F.I.W.B.) Hammer:
    - Increased the ground slam bounce
  - 3SC Fluster Escape:
    - No longer disappear when Tewi gets hit
    - No longer disappear when Tewi uses a236 (Hare Hunt)
  - 5SC (Hare Run):
    - Sweet spot now wall slams
  - 5SC (Rabbit Solidarity)
    - Made more consistent (it now works on Meiling and on CH)
- Graphical changes
  - Sped up the hit spin animation
  - d214 (Race To The Bottom):
    - Small rocks spawn out of the ground
    - Added slight screen shake
    - Changed sound effect to a more "rocky" sound
  - h.d22 (Throw & Catch):
    - Add smoke when hammer is launched
    - Add after image on hammer
  - d22 (Throw & Catch):
    - Rabbit fades out of existence instead of disappearing instantly
    - Added smoke when hammer is launched
    - Added after image on hammer
  - d623 (Hare Orb):
    - On trip added SFX + VFX (like Alice edo doll)
  - a214 (Bamboo Farm):
    - Added small effects at the base of the bamboo
  - a214 (Underground Business):
    - Changed SFX of rabbits spawing on C version
    - Added rocks when rabbits go underground and out of the ground
  - h.a22 (Hammerang):
    - Changed SFX to Alice boomerang sound effect
    - Added after image to hammer
  - a22 (Hammerang):
    - Fixed smoke
  - a623 (Illusary Rabbit):
    - Added rocks when she spawns out of the ground
  - h.a236 (Subterranean Animism):
    - Used parry animation instead
    - Spawn rocks (more and more as level increases)
  - h.a236 (Subterranean Animism):
    - Added rocks VFX
  - 5SC (Rabbit Solidarity) Hammerless:
    - j.2[A] animation -> Dive kick animation
    - Fixed last hit animation
  - 5SC (Hare Run):
    - Changed first and last sour spot SFX to a more cartoon sound
  - 3SC (Fluster Escape):
    - Added slight screen shake
  - 4SC (Hole):
    - Added rocks when the hole is created
  - 2SC (F.I.W.B.) Hammerless:
    - Added after image

Mamizou
- Version 0.2
- Has all normals, default skills, the 2 alts for the 22 line and 1 spell.
- Character is very jank
