Stickman_old


Basic information

Health Mana Max Mana Regeneration Jump Counts Airdashes Count Max Air Movement Count Guard Bar Guard Break Cooldown Burst Cooldown Ground Drag Air Drag Gravity
20000 2000 5e-05% / frame 2 2 2 900 units 10.0s 60.0s 0.73 H: 98.5 / frame
V: 100% / frame
60 units / s²

Palettes


Move list

5n

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 7
1 300 60.0% 0% NT AH 0 8 2 25 Min -5 / 3 , Max -4 / 4

6n

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 11
1 700 80.0% 30% NT AH 0 12 10 47 Min -10 / 7 , Max -1 / 16

8n

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 11
1 700 85.0% 30% NT H 0 12 4 39 Min -16 / -8 , Max -13 / -5

3n

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 11
1 800 85.0% 20% NT AL 0 12 2 31 Min 2 / 16 , Max 3 / 17

2n

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 7
1 300 60.0% 0% NT AL 0 8 2 25 Min -6 / 2 , Max -5 / 3

236n

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 13
Frame 15
1 950 85.0% 30% N AHL 200 14 14 47 Min -6 / - , Max 4 / -

623n

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 7
1 0 25.0% 0% N Grab 0 8 3 50 -

63214n

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 6
1 2000 95.0% 30% N A 400 7 4 38 (Counting flash: 75) Min -26 / -22 , Max -23 / -19

6321469874n

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 10
1 600 120.0% 0% N AHL 800 11 5 40 (Counting flash: 88) Min -8 / - , Max -4 / -

j5n

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 9
1 650 80.0% 0% NT AH 0 10 6 33 Min -13 / -6 , Max -8 / -1

j6n

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 11
Frame 13
Frame 15
1 850 85.0% 40% NT AH 0 12 6 39 Min -20 / -15 , Max -13 / -7

j8n

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 8
Frame 10
Frame 12
1 825 85.0% 10% NT AH 0 9 6 38 Min -18 / -10 , Max -13 / -5

j3n

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 8
1 825 85.0% 15% NT AHL 0 9 3 31 Min -23 / - , Max -21 / -

j2n

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 15
Frame 19
Frame 23
Frame 27
Frame 31
Frame 35
Frame 39
7 650, 600, 600, 600, 600, 600, 600 86.0%, 86.0%, 86.0%, 86.0%, 86.0%, 86.0%, 86.0% 10%, 10%, 10%, 10%, 10%, 10%, 10% NT, NT, NT, NT, NT, NT, NT AH, AH, AH, AH, AH, AH, AH 0, 0, 0, 0, 0, 0, 0 16, 20, 24, 28, 32, 36, 40 4, 4, 4, 4, 4, 4, 4 68 Min -11 / 1 , Max -8 / 4

j623n

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 3
1 0 100.0% 0% N Grab 0 4 3 31 -

8m

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 15
Frame 19
2 800, 800 82.0%, 82.0% 0%, 35% M, M HL, HL 0, 0 16, 20 4, 4 53 Min -20 / -11 , Max -17 / -8

3m

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 20
Frame 22
Frame 24
Frame 27
4 400, 500, 400, 400 92.0%, 90.0%, 90.0%, 96.0% 10%, 10%, 10%, 10% M, M, M, M AL, AL, AL, AL 0, 0, 0, 0 21, 23, 25, 28 2, 2, 3, 8 57 Min -7 / 8 , Max 0 / 15

2m

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 13
Frame 16
1 550 80.0% 0% M AL 0 14 6 39 Min -3 / 12 , Max -1 / 12

236m

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 17
Frame 21
1 1400 84.0% 40% M AHL 600 18 8 47 Min -10 / - , Max -3 / -

63214m

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 11
1 3500 70.0% 100% M HL 500 12 6 49 (Counting flash: 97) Min -18 / -5 , Max -13 / 0

j5m

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 13
Frame 16
1 800 80.0% 10% M AH 0 14 6 47 Min -16 / -4 , Max -17 / -9

j8m

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 12
1 950 84.0% 20% M AH 0 13 8 48 Min -16 / -3 , Max -9 / 4

j3m

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 15
1 850 80.0% 50% M AH 0 16 3 61 Min -26 / -13 , Max -24 / -11

5s

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 9
1 450 80.0% 0% S AHL 0 10 4 32 Min -7 / - , Max -4 / -

3s

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 14
Frame 19
1 700 60.0% 30% S L 0 15 10 44 Min -16 / -7 , Max -7 / 2

41236s

Startup Total
Frame 30
31 50 (Counting flash: 90)

j5s

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 12
Frame 15
Frame 18
3 300, 300, 300 90.0%, 90.0%, 90.0% 5%, 5%, 10% S, S, S AH, AH, AH 0, 0, 0 13, 16, 19 3, 3, 3 45 Min -18 / -12 , Max -16 / -10

j6s

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 19
Frame 20
Frame 22
2 400, 400 80.0%, 80.0% 20%, 20% S, S AHL, AHL 0, 0 20, 23 3, 3 53 Min -19 / - , Max -17 / -

j3s

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 13
Frame 17
Frame 23
3 300, 300, 300 90.0%, 90.0%, 90.0% 10%, 10%, 10% S, S, S AHL, AHL, AHL 0, 0, 0 14, 18, 24 4, 6, 6 53 Min -18 / - , Max -13 / -

j214s

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 12
Frame 14
Frame 16
Frame 18
Frame 20
5 300, 300, 300, 300, 300 92.0%, 92.0%, 92.0%, 92.0%, 92.0% 5%, 5%, 5%, 5%, 10% S, S, S, S, S AHL, AHL, AHL, AHL, AHL 20, 20, 20, 20, 20 13, 15, 17, 19, 21 2, 2, 2, 2, 2 50 Min -24 / - , Max -23 / -

5v

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 6
1 500 75.0% 20% V AL 0 7 2 22 Min -8 / -3 , Max -7 / -2

3v

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 12
Frame 15
Frame 17
3 200, 200, 300 93.0%, 90.0%, 87.0% 0%, 10%, 20% V, V, V L, AL, AL 0, 0, 0 13, 16, 18 3, 2, 2 37 Min -6 / 3 , Max -5 / 4

41236v

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 8
1 850 100.0% 15% V AHL 500 9 4 26 (Counting flash: 71) Min -3 / - , Max 0 / -

j5v

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 6
1 600 86.0% 20% V AHL 0 7 4 28 Min -12 / - , Max -9 / -

j2v

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 8
1 600 85.0% 40% V AH 0 9 40 68 Min -52 / -47 , Max -13 / -8

j41236v

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 8
1 700 90.0% 30% V AHL 0 9 2 24 (Counting flash: 69) Min -4 / - , Max -3 / -

[6]4v

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 8
Frame 14
1 1000 90.0% 95% V HL 200 9 22 90 Min -70 / -62 , Max -49 / -41

Ground high reversal

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 8
1 600 50.0% 0% N AHL 100 9 4 37 Min -22 / - , Max -19 / -

Ground low reversal

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 8
1 600 50.0% 0% N AHL 100 9 4 37 Min -22 / - , Max -19 / -

Air reversal

Hits Damage Prorate Limit Type Guard Chip Damage Startup Active Total Advantage
Frame 8
1 600 50.0% 0% N AHL 100 9 4 37 Min -22 / - , Max -19 / -